Air Baron

Air Baron

Published: 1996
Category: Aviation / Flight, Economic, Territory Building
Mechanics: Area Control / Area Influence, Chit-Pull System, Dice Rolling
Rating: 6.4

2 - 6
Players

120 - 120
Minutes

10+
Age

Description
Airlines vie for control of the American skies in this hybrid business/war game. Each turn, the active player decides whether make an investment or, to forgo income for a round and enter Fare Wars. In Fare Wars, players pay and roll dice to take over individual spokes to control major-city hubs. Income is generated by randomly drawing purchased spokes and controlled hubs. When a player, on their turn with no outstanding loans, has a mix of market share and cash on hand that equals or exceeds the winning target (which varies with number of players), that player wins.