• Shipwrights of the North Sea

    Shipwrights of the North Sea

    Published: 2014
    Category: Medieval, Nautical
    Mechanics: Card Drafting, Commodity Speculation, Hand Management, Trading
    $69.99
    Rating: 6.5

    2 - 5
    Players

    60 - 60
    Minutes

    10+
    Age

    Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, w...
  • Five Tribes

    Five Tribes

    Published: 2014
    Category: Animals, Arabian, Fantasy, Mythology
    Mechanics: Area Control / Area Influence, Auction/Bidding, Card Drafting, Modular Board, Set Collection
    $79.99
    Rating: 7.8

    2 - 4
    Players

    40 - 80
    Minutes

    13+
    Age

    Crossing into the Land of 1001 Nights, your caravan arrives at the fabled Sultanate of Naqala. The old sultan just died and control of Naqala is up for grabs! The oracles foretold of strangers who wou...
  • Roll for the Galaxy

    Roll for the Galaxy

    Published: 2014
    Category: Civilization, Dice, Economic, Science Fiction, Space Exploration
    Mechanics: Deck / Pool Building, Dice Rolling, Simultaneous Action Selection, Variable Phase Order, Variable Player Powers
    $84.99
    Rating: 7.7

    2 - 5
    Players

    45 - 45
    Minutes

    13+
    Age

    Game description from the publisher:

Roll for the Galaxy is a dice game of building space empires for 2–5 players. Your dice represent your populace, whom you direct to develop new tech...
  • Arkwright

    Arkwright

    Published: 2014
    Category: Economic, Industry / Manufacturing
    Mechanics: Commodity Speculation, Simulation, Stock Holding, Variable Phase Order, Worker Placement
    $109.99
    Rating: 7.9

    2 - 4
    Players

    120 - 240
    Minutes

    12+
    Age

    In Arkwright players run up to four factories in England during the late 18th Century. Your goal is to have the most valuable block of own shares. Thus, you must increase your share value and buy shar...
  • Imperial Settlers

    Imperial Settlers

    Published: 2014
    Category: Ancient, Card Game, City Building, Civilization
    Mechanics: Card Drafting, Hand Management, Take That, Variable Player Powers
    $77.99
    Rating: 7.5

    1 - 4
    Players

    45 - 90
    Minutes

    10+
    Age

    Settlers from four major powers of the world have discovered new lands, with new resources and opportunities. Romans, Barbarians, Egyptians and Japanese all at once move there to expand the boundaries...
  • Alteil: Horizons

    Alteil: Horizons

    Published: 2014
    Category:
    Mechanics:
    $69.99
    Rating: 0

    1 - 2
    Players

    30 - 30
    Minutes

    13+
    Age

    Turn based tactics meets collectible card gaming in a Japanese RPG-style online game by the creators of Star Ocean & Valkyrie Profile

Take a collectible card game, add turn-based strategy...
  • Kanban: Driver's Edition

    Kanban: Driver's Edition

    Published: 2014
    Category: Economic, Industry / Manufacturing
    Mechanics: Action Point Allowance System, Commodity Speculation, Variable Phase Order, Worker Placement
    $99.99
    Rating: 7.8

    2 - 4
    Players

    90 - 120
    Minutes

    12+
    Age

    "Kanban" — or 看板, the Japanese word for billboard — is a term for the visual cues that might be used in a lean, efficient assembly line in order...
  • Euphoria: Build a Better Dystopia

    Euphoria: Build a Better Dystopia

    Published: 2013
    Category: Science Fiction
    Mechanics: Dice Rolling, Hand Management, Set Collection, Variable Player Powers, Worker Placement
    $69.99
    Rating: 7.3

    2 - 6
    Players

    60 - 60
    Minutes

    13+
    Age

    UPDATE July 1, 2014: 16 of the original recruit cards have been updated and revised for the second printing of Euphoria. Those recruit cards are included for free in every copy of our Treasure Chest a...
  • Terra Mystica

    Terra Mystica

    Published: 2012
    Category: Civilization, Economic, Fantasy, Territory Building
    Mechanics: Area Control / Area Influence, Route/Network Building, Variable Phase Order, Variable Player Powers
    $109.99
    Rating: 8.2

    2 - 5
    Players

    60 - 150
    Minutes

    12+
    Age

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes int...
  • Keyflower

    Keyflower

    Published: 2012
    Category: City Building, Economic, Nautical, Renaissance, Territory Building
    Mechanics: Auction/Bidding, Memory, Modular Board, Pick-up and Deliver, Route/Network Building, Set Collection, Tile Placement, Worker Placement
    $74.99
    Rating: 7.8

    2 - 6
    Players

    90 - 120
    Minutes

    12+
    Age

    Keyflower is a game for two to six players played over four rounds. Each round represents a season: spring, summer, autumn, and finally winter. Each player starts the game with a "home" tile...