1 - 2
120 - 3000
Published and packed with Operational Matters: An OCS Guide (w/ Sicily II game).
(from the publisher:)
Sicily II is a full-sized game covering the amphibious invasion of that island in the summer of 1943. This new edition is quite different from Dean Essig's original game from back in 2000. It features a revised order of battle, modified rules, and a new map. The most obvious change is in scale: hexes are now 3.5 miles across and there are two turns per week (the original had 2.5-mile hexes and four turns per week). This makes for a smaller, faster game that conforms to the scale chosen for Beyond the Rhine and the upcoming games set in Western Europe. We think Sicily II is a perfect way to give new recruits their baptism in the fire of OCS, and is also a worthy entry in the series for players who have already earned their stripes.
Here are some of the game’s highlights:
The entire campaign lasts just 16 turns.
There are six scenarios in all (three using the entire map, and three using just a portion).
The Allied airborne fiasco is recreated with simple scatter rules.
The amphibious landings can be played out using standard OCS naval rules, or players can mostly skip these and begin with the bulk of Allied forces already ashore.
The Luftwaffe’s Do.217K makes its series debut, armed with exotic Fritz-X missiles.
Rules for Italian unit wavering and surrender make every game different.
Several interesting options are provided, including revised Axis deployment and variable entry of the 29th Panzergrenadier Division.
Turn: 3 to 4 days
Hex: 3.5 miles / 5.6 Km
Units: Company to Brigade
One 22 x 34" full-color mapsheet
Two dual-side printed countersheets (560 1/2" counters)
One 16-page Sicily II rules booklet
Players will have to use OCS v4.2 rulebook/charts & tables for another OCS game or download them from http://www.gamersarchive.net/theGamers/archive/ocs.htm
Solitaire Suitability: Medium
Players: 1 or more
Playing Time: 2-20 Hours